|My plane is better than yours, ha ha!|
Now that we've seen the upcoming new planes, there has been some lively discussion as to the fairness of offering planes with ever increasing performance values. The strategy from Z2Live seems pretty clear to me - a slowly escalating arms race will constantly push players to feel the need to buy the latest and greatest planes or at least buy some expensive missiles in order to deal with the latest and greatest planes.
My guess is that it wouldn't be that popular of an option except for the select top few. The upgrade to 4.0.5, in some ways, I think, is less fun. Don't get me wrong, it is great to play against players of similar skill, but every now and then it is a stress release to unload on some poor SOB. That was actually part of the fun and no longer exists in the game. Having a random mix of playing good AND bad players gave a little more variety. Now almost ever match is hard work to squeak out a win! I am sure that many will disagree, especially if it is important to you to increase your skill rating.
Players with high skill levels naturally are not thrilled by the new high performing planes that are emerging. They have worked hard to hone their dogfighting skills and now some noob clown is going to take them out just because daddy bought them the latest plane and some Bisnos? Unfortunately, I have a feeling that Z2Live is going to take the side of the noob clown. Why? Because the noob clown is the one spending the money and the Ace with 30,000 SR doesn't need to spend money - he can get buy just fine with stock weapons and basic planes.
So where am I going with this posting? Not sure. Just opening up the points for discussion. My prediction is a continuous stream of better planes to encourage spending. Maybe, just maybe, Z2 will also focus on gaining new players by making the game BETTER. We can only hope. My list of better would include:
1. More and harder campaigns
2. Group play: 2 vs 2 versus matches, 5 vs 5... whole squadrons engage against each other!
3. Survival death matches: Start with 10 players, go to last man standing
4. Automated online tournaments
5. Standard plane/weapon matches as mentioned in this article
6. Variety of environments for versus matches with more interesting obstacles and terrain to fight in
Any more ideas? Lets hear em! :-)