Thursday, December 19, 2013

New Game from makers of Sky Gamblers to be released January 9th

Check out the trailer video for the new game, Battle Supremacy that is scheduled to be released 1/9/14.  This looks pretty spectacular and a great combination of air/ground/sea battle.

Battle Supremacy Trailer Video - Click Here

Wednesday, September 18, 2013


This blog had its one millionth page view last night - thanks for reading!   If you have topics that you would like to see covered or if you would like to provide a guest posting, let me know.

Thursday, September 12, 2013

Rumor of the week

Well it has been a week or so now since this posting - source of the rumor was comments and posts from readers of this blog. I was hoping to flush out if it was valid or not (hoping it was not). As of this time, it sounds like just heresay, so lets hope that there is nothing to it and that MSO will be around for a long time. 

Starting to hear some chatter that Metalstorm Online is going to be phased out and REPLACED by Metalstorm Aces.   Rumor is that there is a letter out there from Z2 stating this position.  Has anyone seen this letter?  

It might make sense - Aces is SOOOO friggin similar to MSO that I've often wondered why would Z2 make 2 games that are almost identical (although Aces is not as good in my opinion).  I am guessing that Aces requires less server costs and is easier to maintain & update than MSO.   

Anyway - I am hoping that this is a false rumor as I really do not like Aces enough to play it regularly and I definitely do not like it enough to invest the time to create a blog for it.

Saturday, August 24, 2013

Sky Gamblers: Cold War - 4th installment of the Sky Gamblers series

About a month or so ago, Sky Gamblers released its 4th dogfighting game:  Sky Gamblers: Cold War.  See review links below.  From what I can see, this is pretty similar to the other Sky Gambler games but lets here from you - anyone tried this?  How do you like it?

MacLife review

Touch Arcade review

Gamezebo review

Tuesday, July 30, 2013

How do you like Metalstorm Aces vs Metalstorm Online?

First of all - apologies for the lack of blog entries - its been a busy summer.  I've been intending to do a review of the updated Metalstorm Aces but have not had a chance.  Thought that I would at least open up a post on the topic. 

From what I can see - Metalstorm Aces has been significantly improved from its initial international release back in December 2012.  So do you like it better than Metalstorm Online?   Lets hear your thoughts on the topic. 

Not to taint the discussions, but I still prefer Metalstorm Online and think it is still hands-down the better game.

Thursday, June 27, 2013

MV-23 Warlord

Energy:  Upper end of the agility class
Damage:  Tied as best in class for damage
Agility:  2nd in fleet for agility
Lock Speed:  Best in class by far for missile lock speed

This is a very intriguing new agility plane - good boosts - should be a strong contender in the class.

To get this plane you need to complete campaign 4 of Metalstorm Aces.  From what I have seen, this will be a fair investment of time playing Aces to earn this.

Overall I don't really see the strategy from Z2 - pull players away from one of their games to play the other.  Both MSO & Aces are so similar, they may be cannibalizing users from MSO to populate Aces.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

MO-10 Condor

Missile Reload:  Best in class - but still quite a bit below weapons class
Damage:  Best in class - but again still quite a bit below weapons class damage
Missile Tracking:  Best in class
Armor Regeneration:  Whoa - at a total of 6+4=10% this is now 2nd in class - 2nd only to the green turtle.  Also looks like it will be a good missile shooter with good tracking/damage & reload speed.  This will probably be a new favorite for you defense class aficionados!

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

UT-37 Vindicator

Critical Strike:  Best in class - although not the most important of boosts in my opinion
Damage:  Middle of the pack
Agility:  Near the top of the pack - very good agility although no speed boost hurts.
Damage Resistance:  Excellent numbers, especially for agility class.  Best in fleet for cannon and best in class for missile resistance. 

A very nice addition to the agility class but 1000 medals is pricey.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

EY-22 Isis

Critical Strike:  A minor boost
Energy:  A decent boost
Agility:  Lower end of the pack
Speed:  Upper end of the pack
Low agility boosts make this less attractive in my opinion.  (being that it is agility class).  The speed is not too bad though.  Besides that, just another plane but it is a bargain at 20,000 credits.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out! 

AT-77 Tundra

Damage:  Middle of the pack
Speed:  Middle of the pack
Agility:  Middle of the pack
Evasion:  Middle of the pack
What can be said - the Tundra has a good set of boosts however they are all in the middle of the pack - perhaps a good balance.  Also note - this plane costs medals, not coins.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

EY-19 Anubis

Damage:  Lower end of class
Missile tracking:  nudged up slightly at 2% boost
Damage resistance:  Boosted up 5% (a rare boost for weapons class)
Evasion:  Another rare boost for weapons class
Overall a discount plane for the bargain price of 20k credits.  Not a major "player" in the fleet but not too bad either.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

NK-99 Quicksilver

Overheat threshold:  Now best in fleet
Damage:  Middle of the pack in class
Agility:  Best in class
Armor:  Top end of class

Having good agility is important for weapons class in my opinion and the Quicksilver is most agile in its class.  The armor is a nice bonus too.   Best in fleet for overheat threshold is good if you use cannons alot but not a huge discriminator.  Overall another decent plane.

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out! 

TK-42 Karma

Damage:  Middle of the pack in class
Critical Strike:  2nd in class
Armor Regen:  Best in class
Agility:  2nd in class
Good agility & damage are important.  Armor regen is nice but 3% doesn't make much of a difference in a typical battle.  I'm not a big fan of the critical strike boost since it occurs randomly, but it is nice when you inflict that extra damage during a battle.  Overall a decent plane and stunning lines - does anyone know if this is a real plane?

This plane has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

Real life plane:  the Vulcan Bomber

Sunday, June 23, 2013

Version 5.2 - New Missile, New Planes

I was on vacation all last week - will start catching up in the next couple days.  Looks like some exciting new updates!

I've updated the plane comparison table & fleet at a glance.  Will add plane reviews in the next day or two.  Lets also hear how you like the 5.2 upgrade along with the new missile.

...oh yeah, and the worldwide Metalstorm Aces release also!

Sunday, June 9, 2013

Upcoming Leaked Planes (Thanks 09Florovicj & [KAF] Tabby CaT)

Upcoming Leaked planes:

NK-99 Quicksilver (Weapon class)
Re-skinned Hawken. It has same pattern a Hawken but its not desert camouflage but arctic camouflage colours.
Cost: 900 Medals
+12% Cannon Cooldown
+12% Damage
+15% Agility
+10% Armour

MO-10 Condor (Defence Class)
Re-skinned Apollo.
Cost: 1125 Medals
+14% Missile Reload
+6% Missile Tracking
+10% Damage
+6% Armour Regen

UT-37 Vindicator (Agility class)
Reskinned Juggenaut.
Cost: 1000 Medals
+8% Critical Strike
+10% Damage
+13% Agility
+12% Damage Resistance

AT-77 Tundra (Agility class)
Reskinned Reaper.
Cost: 400 Medals
+6% Damage
+8% Speed
+8% Agility
+5 Evasion

EY-20 Isis (Agility class)
Reskinned Hawken.
Cost: 20,000 Credits
Stats: (the stats were in a foreign language ill update you with them when I find out)
+2% Critical Strike
+8% Energy
+5% Agility
+8% Speed

EY-19 Anubis (Weapon class) yes it's another F-15. Cost: 20,000 credits
Stats: (Same here)
+5% Damage Resistance
+2% Missile Tracking
+6% Damage
+6% Evasion

These planes appeared in the hangar (these are the planes that will be added to the hangar to stay. They are not featured planes) Z2 realised and hidden them but a new bug happens. Wraiths became agility class and Nightwing Became weapons class. If you upgrade them its like a hybrid plane. The upgrades are seem to be gone but they are not at least in survival but if you upgrade it then it is invincible in VS.

Thursday, June 6, 2013

Blue Coins more Abundanct These Days?

I've noticed that in the past few weeks, you can often get up to 6 or 7 blue coins in a row if you are willing to play the 30 second videos.  (note that I said "play" and not "watch").  Curious if others have experienced this?  Perhaps Z2 is being a little more generous with the blue coins then before?

Tuesday, May 21, 2013

New Version Release - 5.1.1

I haven't noticed anything different except for no lag in the few games that I've played so far.  See anything new? How is it working for you? 

Sunday, May 12, 2013

Will LAG ever get fixed?

I take it back AGAIN - it seems like lag was fixed for awhile and the game worked really well, however the past couple weeks, it has come storming back and seems to occur almost every game.  Anyone else having this problem again?

4/21/13:  I take it back - looks like lag has been fixed in the past day or so at least for me.  Thanks Z2.

Has anyone noticed that since the v5.1 update, the lag for VS matches has become a substantial problem?  Previously, lag would pop up now and then and your opponent would jump/disappear/hover as the Z2 servers labored to keep up the pace.  Now though, it seems that lag occurs for every single VS match without exception.  The lag occurs differently than it has in the past also.  Now, it seems that the lag especially shows up when you make a kill - there can be a several second delay between missile impact and your opponent blowing up.  There have been times when my opponent will then even get a shot or two at me during this lag time before he explodes! 

Also, the agility class planes seem to have a particularly hard time with this lag - if I fly a weapons class plane, it seems that I have a much easier time hitting agility class planes.  Most matches tend to be missile hurling slug fests, shooting at stuttering and jumping images of my opponent.

Curious how many of you have been experiencing this same issue?  Hopefully it will be fixed soon, as it is seriously degrading the quality of VS game play.

Saturday, May 11, 2013

You get what you pay for (in both cases)

Well the big give-away has happened - for this weekend only you can buy the Apollo for the price of 1 credit -------- which is about what it is worth.  A disappointing downgrade from the leaked version and not worthy of a review.  I don't think that it is a good strategy on Z2's part to build expectations and then provide this piece of junk (no upgrades included either).  I think that I'll just stick with the C-101 Annhiliator when I want to fly a low level agility plane - not going to invest a penny to upgrade this thing.

BC-13 Apollo

The second plane released this weekend is the Hades.  A new weapons class plane with slightly higher boosts in energy and damage than the leaked version.  It is good to see the SR-71 Blackbird incarnated one more time.  The first time this was issued was as the Achillies as an overpriced defense class plane with lackluster specs.  This time, Z2 has more accurately provided the plane with great speed and stealth. 

D-66 Hades
The Blackbird was one of the most amazing planes ever built.  A reconnaissance plane with no weapons, it was one of the fastest jets ever made.  Able to go mach 3+ at 80,000 feet, it was able to go so fast and so high that no missiles could catch it.  For quite awhile, the Blackbird was able to fly just about anywhere it wanted without fear of getting shot down.

Lets take a look at the ratings for the Hades:

Energy:  12% boost is middle of the pack - not a big factor for weapons class which has plenty of energy already as default.
Damage:14% boost is also middle of the pack but decent.
Speed:  20% boost is best in class (but still slower than agility class planes)
Stealth:  15% boost is best in class (but still less than a few defense class planes)

No agility boost will make it easier to be caught in a circling match, but overall, the speed, stealth and damage boosts make the Hades a formidable weapons class plane - the speed should help dodge incoming missiles and the stealth will make it harder for your opponent to lock onto you as you kick in the afterburners.  Its also hard to resist the design of this historical classic!

Beautiful shot of a real life SR-71 Blackbird

Both planes have been added to the Comparison Guide  and also to the Fleet at a Glance - check it out!

Monday, May 6, 2013

Happy Anniversary!

Check it out!  Looks like a free plane will be available on the weekend of May 11th.

I also want to take a moment to thank Z2 for their work over the last 2 years.  It looks like they have recently solved the lag problem - great job!  Metalstorm Online is still the best 1-on-1 dogfighting game out there - keep up the good work!!

Sunday, May 5, 2013

New Better Plane Comparison Guide!

I've updated the plane comparison tables to show best in class in blue and best in fleet (all planes) ratings in gold.  Also there are some ratings that are best in fleet without any boosts - those are in gold outline.  Now you have an even better guide to decide which planes are right for your fighting style.

As bonus - I've also added the 2 new unreleased planes (with the leaked stats).

Click here to check them out!

Wednesday, May 1, 2013

Upcoming Plane Preview (thanks Sean for the posting!)

Weapons Class
D-66 Hades

Energy +10%
Damage +12%
Speed +20%
Stealth +15%

Cost: 205 coins


BC-13 Apollo
Unknown class (Agility?)
Energy +10
Damage +6
Agility +12
Speed +9

Cost 30k credits

Both supposedly to be released on May 11th

Monday, April 29, 2013

The Stiletto - ready for a knife fight?

F-301 Stiletto

Reaper shown for comparison purposes

Just as we saw over the weekend thru our Saudi connection, like clockwork, we have a new plane on Monday - the F-301 Stiletto.  Lets take a look:

Agility:  BEST IN FLEET (tied with the Reaper).  What can you say but wow - this sucker will turn.
Critical Strike:  2nd best in class - nothing to get too excited about.
Energy:  BEST IN CLASS for agility, although still a far cry from weapons or defense class energy
Lock Speed:  First in class to have any boost in lock speed.

See PLANE COMPARISON TABLES for detailed assessment of all the planes performance ratings including the Stiletto.

For agility class planes, I value AGILITY the most, therefore the Stiletto vaults up to be at the top of the list along with the Reaper.  In my opinion, it comes down to which is better, this or the Reaper?  Reaper has more damage, armor and speed.  Is damage, armor and speed better than critical strike, energy and lock speed?   I think so (especially speed) and will stick with my opinion that the Reaper is the best agility plane out there but of course, lets hear your opinion!

Thanks to the reader input, this plane is based on the Su-37.  See some real-life picts of the SU-37 below:

Monday, April 15, 2013

LM-22 Ares re-released

A new agility class plane has been re-released modeled after The US Air Force X-29 experimental aircraft.

Missile Tracking 6%. Second in class to the Iron Fang

Agility 13%. Toward the middle of the agility pack. Reaper and Stilletto are tops at +15%

Energy 10%. Lower portion of the agility pack

Lock Speed 5%. First in class tied with Stilletto (no other agility class planes have this boost)

Overall impression is that this is a missile shooters plane. Good agility class stats with missile tracking and lock speed boosts will result in better missile hits. The energy boost is a good bonus also. Overall I like the stats and all the boosts are good ones. No speed boost, but you can't have it all and agility class is already plenty fast.

Real-life pict of an X-29

Thursday, April 4, 2013

Version 5.1 Released

Version 5.1 has been released.  Let hear how it performs for you.  Hopefully better than 5.0.

Of note - I've been getting about 20-30 spam comments per day so the commenting process has changed a little.  You can still comment anonymously, but you'll need to type in a word for verification.  Sorry for the inconvenience.  Other options are that I moderate all comments (which can cause a significant delay in your comments getting posted, or I could end the use of anonymous comments which I would prefer not to do).
Well, it looks like somebody is still having too much fun adding spam comments to this blog, even with the word verification.  So, from now on, all comments will be moderated (which means that I will take a look at them and approve before they show up.  I'll try to do this 1-2 times per day so if your comment doesn't show up right away, it should at least show up before the end of the day.  I'm guessing that you all would rather proceed that way instead of reading 20-30 comments about porn websites or random jibberish added each day. 


Thursday, March 28, 2013

The Real Cost of Upgrading your Plane in Version 5

Cost of a fully upgraded plane in version 4.2:
Total Cost = Cost of Plane + 13,900 credits + 162 coins
Lets assume that you earn the credits and buy all the coins:
Typical cost for a plane:  205 coins = $9.10
Cost to fully upgrade plane = 162 coins = $7.20
Total cost if you paid for it all in version 4.2= $16.30

Cost of a fully upgraded plane in version 5:
Total Cost = Cost of Plane + 13,900 credits + 2165 medals
Lets assume that you earn the credits and buy all the medals:
Typical cost for a plane:  205 coins = $9.10
Cost to fully upgrade plane = 2165 medals = ~500 coins = $22
Total cost if you paid for it all in version 5 = $31.10

Difference:  $14.80 increase = 91% increase

Talk about inflation

Yes, you can earn medals, just like you could earn coins, but any way that you look at this, its a fleecing.  My recommendation is to have one favorite fully upgraded plane in each class and just enjoy the game with those planes.  The concept of a "hangar" full of planes is great for Z2 but not so good for your wallet.  Lets hear your thoughts.

Monday, March 18, 2013

VS Match Appears to be Fixed

It appears that Z2 has finaly fixed the VS Auto-matches.  At least for me, I've been getting very quick matches this evening.  Finally!!  How is it working for you?

Sunday, March 17, 2013

Upgrade Guide Updated for Medals

A common mistake that many beginners make is not upgrading their aircraft.  I remember when I finally saved up after weeks to buy my Thresher.  I was fired up and went and took my first flight, expecting to demolish my competition with my speed and agility.  Much to my surprise, I lost my first 3 matches with my Thresher, all to lower skilled opponents!  Unfortunately, the dirty little secret about these jets is that when you buy or save up credits to finally get a plane, you are really only half way there.  To really compete effectively and have a satisfying experience, you will want to eventually fully upgrade your plane.

IMPORTANT NOTE:  It is much more beneficial to fully upgrade a plane than to fly a "better" plane that is not upgraded.

For this reason, I recommend that a beginner stick with one or two planes and focus on upgrading them.  This will cost you credits and will also cost you coins  medals.  Keep in mind Tapjoys offers of free coins - they really are a great way to avoid shelling out cash.  Next mothers day, order some flowers thru FTD tapjoy and earn 251 coins!

One thing that many players are not aware of is that once you buy a plane, all upgrades for that class of plane are the same from there forward (although you do have to upgrade each plane separately unfortunately).  There are 3 upgrade trees, one for each class of plane.   Also, all upgrades cost the same, no matter what class of plane you have.  The map of upgrade costs are as follows (UPDATED FOR version 5.0 now showing the medals required instead of coins):

Upgrade Tree as of 3/16/13

As you can see in the cumulative totals on the right, if you want to get ALL of the upgrades it will cost you 13,900 credits and 162 coins NOW 2165 MEDALS as of the version 5.0 update.  That is over 500 coins (if you buy the medals).  You can earn them, but it will take a LONG time to earn 2165 medals

As for upgrade percentage boosts, they are identical for each class of plane.  The only difference in fully upgraded planes of the same class are the initial increases that are advertised when you buy the plane.  For example the only difference between a fully upgraded Thresher and a fully upgraded Annihilator is the advertised numbers as seen below:

Here is the table of upgrades for each class of plane that you can expect if you receive for a full upgrade of your plane:

Upgrade Table per Plane Class

You can see how the weapons class planes focuses on weapons related upgrades, agility class planes on speed, acceleration upgrades... and defense class on armor.   It took me awhile to learn how this works but.thanks goes out to WarWolf[Beta and Floris for some of the postings that I've found that help explain this!

Metalstorm 5.0 is Released

Z2 has launched Metalstorm Online 5.0 as of  this past friday.  At first glance, it looks like there are several fairly big changes.

1.  Multiplayer matchmaking is supposedly improved.  From the looks of Z2s facebook page, the matchmaking is off to a rough start with many players waiting ... and waiting...   Hopefully there really is some improvement here once they work out the initial issues that they're having. From what I've read in some of the forums, this should be a big improvement in removing most of the hackers in this game!  They have switched to a new server which may cause auto-match waiting delays until things settle.  This morning I had to try a few times but eventually got a vs match so maybe it is improving.

Note from the CEO

2.  Boosts have been removed.    I didn't see the problem with boosts - added a little variation to the game, but alot of players didn't like them.  They are no more!

3.  New Currency.  "Medals" have been added.   Oh great, now we get to keep track of credits, coins and medals. 

Now I'm sure that the use of "medals" will enhance the playing experience of the game right??   Doubtful.  At first glance, it appears that all upgrades are now credit and medal driven which could be good since you can earn medals quicker than coins.  But the amount of medals needed for the upper level upgrades look very excessive.  See the following info from one reader (thanks for the post!):

From my calculation, it now takes 1865 medals + credit coins to fully upgrade a plane. (correct me if wrong)  It use to take 160-170 blue coins to fully upgrade a plane and now they're like asking 450 blue coins for the 1800+ medals...? Like wtf?

On the good side, all you have to worry now is to save blue coins just to buy new planes (and/or buy coin missiles meh).

Places to find medals:
Campaign - 10 medals per stage (only tested the first two. I received no medals when I didn't complete the three missions for the stage)

Versus - none, or 1-15 medals; 5 medals/game on average(?). This is based on winning all my matches and I usually received them every 3-4 matches with different opponents.

Survival - the best place to collect medals, esp. if you can reach wave 20.
When I reach wave 20, I usually gain 35 medals on average at 80% chance (sometimes it doesn't reward you). So far, I've experimented and received 15-20 medals (similarly around 80% chance) when I gave up sometime in between 13-19 waves.

Thanks again - great post!

4.  Additional bug fixes, crash fixes, stability and graphics improvements ...   I hate when developers add this line (which is pervasive).  It is just lazy.  Give a few examples as to what your talking about here.   At least list one example of what bug you fixed, what crash situation you fixed, what stability issue that you fixed, what graphic improvement that you made.  Else don't mention it at all.

Overall, version 5.0 does not get me very excited.  I find it a bit discouraging that Z2 again is looking at new ways to fleece its players.  Getting rid of hackers is great and long overdue, don't get me wrong, but where are the cool new capabilities?  New campaigns?

Lets hear from you guys - Are you seeing less hackers in vs matches?  Are there bright spots to version 5.0 that I'm missing?

Sunday, March 10, 2013

Upcoming Plane Release Schedule

Thanks to Liu Howard for posting.  Below is the upcoming plane release schedule.  These are all re-releases.  Links have been made to the plane reviews on this site to allow quick access.  Start saving those coins for your favorite:

03/11~03/17 R-19  Cost: 205 coins
03/18~03/24 WM-10 Cost: 180 coins
03/25~03/31 TK-44 Cost: 205 coins
04/01~04/07 FireFly Cost: 205 coins
04/08~04/14 NV-7 Cost: 205 coins
04/15~04/21 LM-22 Cost: 205 coins
04/22~04/28 E-41 Cost: 160 coins
04/29~05/05 F-301 Cost: 205 coins
05/06~05/12 M-53 Cost: 205 coins

Monday, March 4, 2013

Make Way for the Helix

P-33 Helix - Red White and Blue
The Helix has been re-released .  

As we look at the Helix, we see that we have a plane that is tied for BEST-IN-FLEET in Missile tracking - tied with the Liberty.  Damage will be same as the Hawken (thats a good thing).  Outstanding Lock Range (not quite as good as the Eagle but close) and lock speed that is the same as the Hawken.  Overall, a formidable Weapons Class plane.  Missile tracking especially is a potent stat - more kills and less misses.

At 180 coins, it is a decent plane but honestly, I am at the point where I really don't see the point in buying plane after plane.  My advice is to perfect your skills with the planes that you have and then fully UPGRADE a select few planes.  Buying the plane of the week is really not going to improve your skills.

As you can see, of course, we have another re-skinned Hawken here.  The skies have blackened with all of the re-skinned hawkens flying over the metalstorm landscape like swarms of locust.

Tuesday, February 26, 2013

Have You Been Banned?

Over the past few weeks it seems that Z2 has made a concerted effort to identify hackers and cheats and ban their accounts.  To this, I say its about time!  I've played against cheaters and hackers with pumped up planes way too many times (after awhile you can tell pretty quickly if a plane has been hacked, am I right?). 

From what I've seen, there have also been some innocent victims that have been banned.  Some claim to have only hacked their image and not modded the plane stats (you know the players - they have their own mug as their image or some other non-standard image - Jim Careys come to mind).  I feel a little bad for these guys but not too much - if you download a hacked version of the game, you should not be too surprised if Z2 shuts it down, even if you aren't "using" all the cheats (how does Z2 know if you are using the cheats or not?  If you have a hacked version that is capable of pumping up your planes, your account should be banned, plain and simple).  So lets hear from you.  Have you been banned lately?  Vent away!!

Sunday, February 24, 2013

Missile Parameters Corrected

Some of you may have noticed that the missile stats have changed in the recent update.  Below is a table that compares the old stats (that have been outdated for quite awhile) with the correct stats.  The column on the far left are the old stats that were visible in the game.  The middle column (from Z2 forum website) and the far right column show the correct parameters.  Green dots are placed next to values that have changed.

Thanks readers for straightening me out on these! (I was thinking that they had actually changed the missiles performance here)  Click on image below to enlarge.

Missile Stat Update (Click to Enlarge)
BTW, sorry for blocking out the capability to do anonymous comments.  It had gotten to the point that this blog was getting multitudes of spam comments per day.   If you'd like to comment, you can still easily do so, it just takes a very quick login process with blogger or using OpenID.

Tuesday, February 19, 2013

Adder has been Added! Does it Add Up?

CN-13 Adder

It looks like Z2 has been gettin busy again with our favorite game.  Besides a software upgrade and the firefly, Z2 has also just released the CN-13 Adder.  Another of the favorite Agility Class but this one is a credit charge of only 20K.    Lets take a look at the stats:

Energy: +12%:  4th in class
Damage: +8%:  4th in class
Speed: +12%:  2nd in class (tied with several)
Armor: +6%:    3rd in class

Overall, not a bad plane for 20k credits.  Its not a class leader and no agility boost for an agility class plane is a negative to me, but the armor and speed aren't too bad.  Nice paint job.  Does anyone know what the symbols say?  Lets hear your thoughts!

The CN-13 Adder has been added to the Comparison Guide  and also to the Fleet at a Glance - check it out! 

Sunday, February 17, 2013

Z2 Goes Retro - Wingman Name is Gone

There was an update over the weekend to version 4.3.2.   I can see 2 major changes:  First, Metalstorm Wingman has reverted back to its old name of Metalstorm Online (which was the original name back in 2011).    Dang - I need to dig up my header file and rename this website!  Curious if anyone notices any different feel in gameplay?  Many loyalists felt that the Wingman update was never as good as the original Metalstorm Online (MSO) version. 

Second change is the bundle packages available for purchase - you can get a bargain if you buy planes/weapons together.  Buy one vympel, get one free (you get the idea).

Lets hear from you all - how do you like the update?