Thursday, April 19, 2012

Plane Performance Parameter Definitions


Below is an attempt to explain and define each of the plane parameters. Special thanks to 涼宮ハルヒ and Suzumiya Haruhi for input into this table.

Missile damage
Increases the amount of damage caused by your missiles

Cannon Damage
Increases the amount of damage caused by your cannons

Missile lock speed
Increases the speed that your missiles lock onto your opponent
This effect can be cancelled out by the stealth parameter of your opponent
 e.g. "lock speed +10%" can be cancelled out if your opponent has "stealth +10%"

Missile reload speed
How fast you can fire a pair of missiles after previous pair have been fired

Missile tracking
Increases your own missile tracking
Effect can be cancelled out by the property "evasion"
e.g. "missile tracking +5%" can be cancelled out if your opponent has "evasion +5%"

Overheat threshold
Increases your amount of cannon fire before they lockup due to overheating

Cannon cool down
Quicker cannon cool down

Critical Strike Rating
Critical Strike! 2x Damage
- Only 1 missile gets critical strike if this message shows up after 2 missiles hit your opponent consecutively within a very short period of time
- 1.5 times original damage will be dealt from your opponent if the missile gets a critical strike. NOT 2 times.
- This property is COMPLETELY RANDOM, and CANNOT be induced from ANY gaming activities such as hitting your opponent when armor is low, consecutively hitting your opponent, hitting the bottom of your opponent's plane etc.

Armor
Increases the amount of armor that you have to protect from missiles and cannon fire

Armor regeneration
Increases the regeneration of your armor (present in defense class and a smaller amount in agility class planes)

Damage reduction vs. missiles
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"

Damage Reduction vs. Cannon
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"

Damage Reduction while Maneuvering
You will receive less damage if you are struck while you are rolling or doing a maneuver

Energy
Increases the amount of of energy that you have available to use for maneuvers

Energy regeneration
Increases how fast you regain energy after you have used it

Agility
Increases your plane's angular speed ability to make sharper turns

Acceleration
Increases your plane's acceleration - speeds up quicker

Top speed
Increases your plane's base LINEAR speed, top LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%

Maneuver Speed
 increases your plane's base LINEAR speed, top LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%

Stealth rating
Reduces your opponent's lock speed, i.e.: increases their lock time
effect can be cancelled out by the property "lock speed"
e.g. "stealth +10%" can be cancelled out if your opponent has "lock speed +10%"

Evasion
Reduces your opponent's missile tracking
effect can be cancelled out by the property "missile tracking"
e.g. "evasion +5%" can be cancelled out if your opponent has "missile tracking +5%"

Damage increase while energy is >85%
If you have more than 85% energy, then you inflict more damage

Energy Regen while ARMOR is <35%
If you have less than 35% armor, then you regenerate energy quicker

Missile Resistance
- reduces your opponent's missile damage
- effect does not cover cannon damage
- effect can be cancelled out by the property "damage"
- e.g. "Missile Resist +5%" can be cancelled out if your opponent has "damage +5%" and hits you with a missile.
- this property has been REMOVED

Lock Range
Increases ability to lock missiles on your target from a longer distance away

27 comments:

  1. Very great job :) Just one thing about armor regen. All agility class has 3% armor regen in tech upgrade, not some :)

    ReplyDelete
    Replies
    1. what agility plane they has 3% armor regen in tech upgrade?

      Delete
  2. And another thing: It has been confirmed from Z2live ages ago that the upgrade "+6% energy regeneration when energy is below 35%" for Agility class is incorrectly written.

    The correct one is "+6% energy regeneration when ARMOR is below 35%"

    ReplyDelete
  3. Is the actual amount of armor/energy regen rate (points per second as opposed to percentage per second) affected by the total armor/energy?

    ReplyDelete
    Replies
    1. i.e. assuming complete upgrades, would Defense planes recover energy a lot quicker than Agility planes because they have higher total energy or would they recover at the same rate (4% of 100%) so that the advantage of Defense planes in terms of energy is only that they have larger reserves?

      Delete
  4. Cool... It's said the lock range only on has the advantage on long distance... no increase when dogfight circlying... means opponent at the corner of sight still have to count on "lock speed".... FYI

    ReplyDelete
  5. This is really random, but I have a feeling that within two months, z2 will release a sr-71 blackbird. You can see on the Facebook page it is the most popular real aircraft in the poll

    ReplyDelete
  6. This is awesome...thanks for all of the work.

    So....

    With this in mind...if we put all of the planes in the Z2 super computer and ask to rank them in effectiveness in say VERSUS mode...excluding pilot skill (which accounts for a ton!)....

    WHICH plane would RANK FIRST in each class?

    Let the blog officially begin!!!!!

    ReplyDelete
    Replies
    1. Weapons: hawken/red widow
      Agility/ reaper/spectre
      Defence: green eagle

      Delete
  7. i bought this and fully upgraded and i ve tried versus mode. i won twice time versus hawken and hurricain but i wonder why the oppenent didnt shot any single shot to me. I think its because of stealth or bug, i am not sure.

    ReplyDelete
    Replies
    1. i posted in wrong session plz delete

      Delete
  8. This is a great table ... but what does level do? Does it matter (other than you get a few coins)?

    ReplyDelete
    Replies
    1. yes, planes need to be unlocked at a certain level, example sentinel is unlocked at level 26 but to obtain it you need to buy it

      Delete
  9. With the Rath about to enter into the mix against the Reaper, how does DMG Reduction compare to Armor? It really seems like they are essentially the same (except that armor regen is a % of armor and therefore more effective the more armor you have ... depending on how Z2 do their math).

    ReplyDelete
  10. Do the Plane stats add to the normal upgrades or do they multiply or somewhere in between? For ex: will the sentinels ridiculous damage upgrade add just 5 % more damage than a hawken or will it be much greater if the sentinels upgraded? If it doesn't multiply there would be no point in getting an expensive plane like the sentinel.

    ReplyDelete
  11. Yes. It's simply 5% more DMG than hawken.
    Suppose a missile deals 60 units of damage, and weapon class upgrade gives 50% more damage.
    So the missile damage from hawken is 60x1.12x1.5 = 100.8 units
    while that from a sentinel is 60x1.17x1.5 = 105.3 units

    Correct bonus damage upgrade tree is not 50%, I forgot. Just an example

    ReplyDelete
  12. Hey MetalStorm Forever!, you written the same thing in "Top speed " and in "Manuver speed". And what you written regards "speed" value. At least this shows in my computer, tell me if you see it differently.

    ReplyDelete
  13. what is the difference between armor and damage resistance????

    ReplyDelete
    Replies
    1. Can't you read carefully before asking?? It's right in the post...

      Delete
  14. Hi guys can someone explain what the o/2 etc in the plane upgrade rank is if you only have 1/2 does that men you have less of an upgrade or what
    Thanks

    ReplyDelete
    Replies
    1. You have what is wrote in the upgrade for example: you buy the first "nanite alloy" upgrade for a defense class aircraft and you get 2% armor regen, it is 1/2 and this is what shows in the upgrade caracteristic menu. If you buy it again you will have 4% armor regen and this will show in the mentioned menu.
      hope I helped.

      Delete
  15. Who here wants the red widow back

    ReplyDelete
  16. Z2live bring back red widow

    ReplyDelete