Below is an attempt to explain and define each of the plane parameters. Special thanks to 涼宮ハルヒ and Suzumiya Haruhi for input into this table.
Missile
damage
Increases the amount of damage
caused by your missiles
Cannon
Damage
Increases the amount of damage
caused by your cannons
Missile
lock speed
Increases the speed that your
missiles lock onto your opponent
This effect can be cancelled out by the stealth parameter of your opponent
e.g. "lock speed +10%" can be cancelled out if your opponent has "stealth +10%"
This effect can be cancelled out by the stealth parameter of your opponent
e.g. "lock speed +10%" can be cancelled out if your opponent has "stealth +10%"
Missile
reload speed
How fast you can fire a pair of missiles
after previous pair have been fired
Missile
tracking
Increases your own missile tracking
Effect can be cancelled out by the property "evasion"
e.g. "missile tracking +5%" can be cancelled out if your opponent has "evasion +5%"
Effect can be cancelled out by the property "evasion"
e.g. "missile tracking +5%" can be cancelled out if your opponent has "evasion +5%"
Overheat
threshold
Increases your amount of cannon fire
before they lockup due to overheating
Cannon
cool down
Quicker cannon cool down
Critical
Strike Rating
Critical Strike! 2x Damage
- Only 1 missile gets critical strike if this message shows up after 2 missiles hit your opponent consecutively within a very short period of time
- 1.5 times original damage will be dealt from your opponent if the missile gets a critical strike. NOT 2 times.
- This property is COMPLETELY RANDOM, and CANNOT be induced from ANY gaming activities such as hitting your opponent when armor is low, consecutively hitting your opponent, hitting the bottom of your opponent's plane etc.
- Only 1 missile gets critical strike if this message shows up after 2 missiles hit your opponent consecutively within a very short period of time
- 1.5 times original damage will be dealt from your opponent if the missile gets a critical strike. NOT 2 times.
- This property is COMPLETELY RANDOM, and CANNOT be induced from ANY gaming activities such as hitting your opponent when armor is low, consecutively hitting your opponent, hitting the bottom of your opponent's plane etc.
Armor
Increases the amount of armor that
you have to protect from missiles and cannon fire
Armor
regeneration
Increases the regeneration of your
armor (present in defense class and a smaller amount in agility class planes)
Damage
reduction vs. missiles
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"
Damage
Reduction vs. Cannon
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has "damage +6%"
Damage
Reduction while Maneuvering
You will receive less damage if you
are struck while you are rolling or doing a maneuver
Energy
Increases the amount of of energy
that you have available to use for maneuvers
Energy
regeneration
Increases how fast you regain energy
after you have used it
Agility
Increases your plane's angular speed
ability to make sharper turns
Acceleration
Increases your plane's acceleration
- speeds up quicker
Top
speed
Increases your plane's base LINEAR
speed, top LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%
Maneuver
Speed
increases your plane's base LINEAR speed, top
LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%
- e.g. "speed +5%" means everything related your plane's flying speed is increased for 5%
Stealth
rating
Reduces your opponent's lock speed,
i.e.: increases their lock time
effect can be cancelled out by the property "lock speed"
e.g. "stealth +10%" can be cancelled out if your opponent has "lock speed +10%"
effect can be cancelled out by the property "lock speed"
e.g. "stealth +10%" can be cancelled out if your opponent has "lock speed +10%"
Evasion
Reduces your opponent's missile
tracking
effect can be cancelled out by the property "missile tracking"
e.g. "evasion +5%" can be cancelled out if your opponent has "missile tracking +5%"
effect can be cancelled out by the property "missile tracking"
e.g. "evasion +5%" can be cancelled out if your opponent has "missile tracking +5%"
Damage
increase while energy is >85%
If you have more than 85% energy,
then you inflict more damage
Energy
Regen while ARMOR is <35%
If you have less than 35% armor,
then you regenerate energy quicker
Missile
Resistance
- reduces your opponent's missile
damage
- effect does not cover cannon damage
- effect can be cancelled out by the property "damage"
- e.g. "Missile Resist +5%" can be cancelled out if your opponent has "damage +5%" and hits you with a missile.
- this property has been REMOVED
- effect does not cover cannon damage
- effect can be cancelled out by the property "damage"
- e.g. "Missile Resist +5%" can be cancelled out if your opponent has "damage +5%" and hits you with a missile.
- this property has been REMOVED
Lock
Range
Increases ability to lock missiles
on your target from a longer distance away
Very great job :) Just one thing about armor regen. All agility class has 3% armor regen in tech upgrade, not some :)
ReplyDeletewhat agility plane they has 3% armor regen in tech upgrade?
DeleteAnd another thing: It has been confirmed from Z2live ages ago that the upgrade "+6% energy regeneration when energy is below 35%" for Agility class is incorrectly written.
ReplyDeleteThe correct one is "+6% energy regeneration when ARMOR is below 35%"
Did you read carefully? I said ALL
ReplyDeleteIs the actual amount of armor/energy regen rate (points per second as opposed to percentage per second) affected by the total armor/energy?
ReplyDeletei.e. assuming complete upgrades, would Defense planes recover energy a lot quicker than Agility planes because they have higher total energy or would they recover at the same rate (4% of 100%) so that the advantage of Defense planes in terms of energy is only that they have larger reserves?
DeleteCool... It's said the lock range only on has the advantage on long distance... no increase when dogfight circlying... means opponent at the corner of sight still have to count on "lock speed".... FYI
ReplyDeleteGlad to see comrades from TW.
DeleteThis is really random, but I have a feeling that within two months, z2 will release a sr-71 blackbird. You can see on the Facebook page it is the most popular real aircraft in the poll
ReplyDeleteThis is awesome...thanks for all of the work.
ReplyDeleteSo....
With this in mind...if we put all of the planes in the Z2 super computer and ask to rank them in effectiveness in say VERSUS mode...excluding pilot skill (which accounts for a ton!)....
WHICH plane would RANK FIRST in each class?
Let the blog officially begin!!!!!
Weapons: hawken/red widow
DeleteAgility/ reaper/spectre
Defence: green eagle
i bought this and fully upgraded and i ve tried versus mode. i won twice time versus hawken and hurricain but i wonder why the oppenent didnt shot any single shot to me. I think its because of stealth or bug, i am not sure.
ReplyDeletei posted in wrong session plz delete
DeleteThis is a great table ... but what does level do? Does it matter (other than you get a few coins)?
ReplyDeleteyes, planes need to be unlocked at a certain level, example sentinel is unlocked at level 26 but to obtain it you need to buy it
DeleteWith the Rath about to enter into the mix against the Reaper, how does DMG Reduction compare to Armor? It really seems like they are essentially the same (except that armor regen is a % of armor and therefore more effective the more armor you have ... depending on how Z2 do their math).
ReplyDeleteDo the Plane stats add to the normal upgrades or do they multiply or somewhere in between? For ex: will the sentinels ridiculous damage upgrade add just 5 % more damage than a hawken or will it be much greater if the sentinels upgraded? If it doesn't multiply there would be no point in getting an expensive plane like the sentinel.
ReplyDeleteYes. It's simply 5% more DMG than hawken.
ReplyDeleteSuppose a missile deals 60 units of damage, and weapon class upgrade gives 50% more damage.
So the missile damage from hawken is 60x1.12x1.5 = 100.8 units
while that from a sentinel is 60x1.17x1.5 = 105.3 units
Correct bonus damage upgrade tree is not 50%, I forgot. Just an example
Hey MetalStorm Forever!, you written the same thing in "Top speed " and in "Manuver speed". And what you written regards "speed" value. At least this shows in my computer, tell me if you see it differently.
ReplyDeletewhat is the difference between armor and damage resistance????
ReplyDeleteCan't you read carefully before asking?? It's right in the post...
DeleteHi guys can someone explain what the o/2 etc in the plane upgrade rank is if you only have 1/2 does that men you have less of an upgrade or what
ReplyDeleteThanks
You have what is wrote in the upgrade for example: you buy the first "nanite alloy" upgrade for a defense class aircraft and you get 2% armor regen, it is 1/2 and this is what shows in the upgrade caracteristic menu. If you buy it again you will have 4% armor regen and this will show in the mentioned menu.
Deletehope I helped.
Hello
ReplyDeleteWho here wants the red widow back
ReplyDeleteI do
DeleteZ2live bring back red widow
ReplyDelete