|Thatsa Lotta Players|
Of course, since MSWM is a free download, there are undoubtedly many inactive players. So is SGAS catching up with MSWM? First of all, SGAS cost money, so there will obviously be less downloads, but lets see where they stand. Of all the game modes on SGAS, I don't usually play capture the flag and the few times that I have, I've almost never actually returned a flag. However, even with this minimal use, I am ranked #26,328. This leads me to believe that SGAS has somewhere between 30,000 to maybe 50,000 players at the most.
|Thatsa Notta Lotta Players|
8 million to 50,000 is probably not the ratio that Bandai/Namco/Revo is hoping for! 50,000 players each paying $5 = $250k. Apple probably gets $50k or so, which leaves poor Bandai/Namco/Revo to split the remaining $200k amongst themselves. Doesn't sound very profitable. You can buy planes on SGAS too, but its not as compulsive as on MSWM. As for the App Store, I can't even find SGAS on the charts for profitability ranking. My guess is that the cost of development and server maintenance is not being covered by any stretch. This may be a reason why they have recently lowered the price of SGAS from $4.99 to $2.99 to try and attract more players.
In summary, even though SGAS is an impressive game, it still has a long way to go to topple MSWM.