Below is an attempt to explain and define each of the plane parameters. Special thanks to 涼宮ハルヒ and Suzumiya Haruhi for input into this table.
Missile
damage
Increases the amount of damage
caused by your missiles
Cannon
Damage
Increases the amount of damage
caused by your cannons
Missile
lock speed
Increases the speed that your
missiles lock onto your opponent
This effect can be cancelled out by the stealth parameter of your opponent
e.g. "lock speed +10%" can be
cancelled out if your opponent has "stealth +10%"
Missile
reload speed
How fast you can fire a pair of missiles
after previous pair have been fired
Missile
tracking
Increases your own missile tracking
Effect can be cancelled out by the property "evasion"
e.g. "missile tracking +5%" can be cancelled out if your opponent has
"evasion +5%"
Overheat
threshold
Increases your amount of cannon fire
before they lockup due to overheating
Cannon
cool down
Quicker cannon cool down
Critical
Strike Rating
Critical Strike! 2x Damage
- Only 1 missile gets critical strike if this message shows up after 2 missiles
hit your opponent consecutively within a very short period of time
- 1.5 times original damage will be dealt from your opponent if the missile
gets a critical strike. NOT 2 times.
- This property is COMPLETELY RANDOM, and CANNOT be induced from ANY gaming
activities such as hitting your opponent when armor is low, consecutively
hitting your opponent, hitting the bottom of your opponent's plane etc.
Armor
Increases the amount of armor that
you have to protect from missiles and cannon fire
Armor
regeneration
Increases the regeneration of your
armor (present in defense class and a smaller amount in agility class planes)
Damage
reduction vs. missiles
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has
"damage +6%"
Damage
Reduction vs. Cannon
Damage Resistance (Abbr. DMG Resist)
- reduces your opponent's damage dealt on you, both cannon and missile
- effect can be cancelled out by the property "damage"
- e.g. "DMG resist +6%" can be cancelled out if your opponent has
"damage +6%"
Damage
Reduction while Maneuvering
You will receive less damage if you
are struck while you are rolling or doing a maneuver
Energy
Increases the amount of of energy
that you have available to use for maneuvers
Energy
regeneration
Increases how fast you regain energy
after you have used it
Agility
Increases your plane's angular speed
ability to make sharper turns
Acceleration
Increases your plane's acceleration
- speeds up quicker
Top
speed
Increases your plane's base LINEAR
speed, top LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed
is increased for 5%
Maneuver
Speed
increases your plane's base LINEAR speed, top
LINEAR speed, and maneuver speed.
- e.g. "speed +5%" means everything related your plane's flying speed
is increased for 5%
Stealth
rating
Reduces your opponent's lock speed,
i.e.: increases their lock time
effect can be cancelled out by the property "lock speed"
e.g. "stealth +10%" can be cancelled out if your opponent has
"lock speed +10%"
Evasion
Reduces your opponent's missile
tracking
effect can be cancelled out by the property "missile tracking"
e.g. "evasion +5%" can be cancelled out if your opponent has
"missile tracking +5%"
Damage
increase while energy is >85%
If you have more than 85% energy,
then you inflict more damage
Energy
Regen while ARMOR is <35%
If you have less than 35% armor,
then you regenerate energy quicker
Missile
Resistance
- reduces your opponent's missile
damage
- effect does not cover cannon damage
- effect can be cancelled out by the property "damage"
- e.g. "Missile Resist +5%" can be cancelled out if your opponent has
"damage +5%" and hits you with a missile.
- this property has been REMOVED
Lock
Range
Increases ability to lock missiles
on your target from a longer distance away